10 min read

Mohammed Al-Anazi
Product Manager at Salla
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Digital cards are codes that customers purchase to add credit to their accounts, or get a game or subscription, depending on the card type. If you are thinking of selling them, the idea is simple: you buy from a supplier who allows you to resell them, and list them in your store. But before you start, you need to know who you will sell to, how much each order costs you, and how to help the customer if they encounter a problem.
The code can reach the customer without a physical parcel or warehouse. This simplifies part of the process, but you still need to choose the right product, explain how to use it, and ensure it arrives successfully. Let's start with the question the customer will ask: What do I get when I purchase this card?
In Cardny Store's story published on Salla blog, Mustafa started with gaming cards, and his first-month sales did not exceed SAR 700. The story mentions that sales surpassed SAR 330,000 in the first four months, albeit with a relatively low profit margin. These are the sales figures of a single store during its stated period, not net profits or a projection for your own store. The most relevant takeaway for you: understand the category and order fulfillment cost before judging the project's feasibility purely by sales volume.
What is the customer actually purchasing with a digital card?
They might be purchasing store credit to spend inside a gaming store, a code that unlocks a specific game, or a subscription for a set duration. All of them may be delivered as letters and numbers, but what the customer receives is different.
For example, a game store balance card gives the customer funds to spend according to the store's terms. Meanwhile, a specific game code gives them the game described in the listing. A credit card does not automatically mean a subscription for a month or more.
Microsoft's guidelines for redeeming codes clarify the functional difference between gift cards and download codes. As you write the product description, start with what the customer will receive, then explain how to use it.
Also, ask the supplier about the fulfillment method. Will you send the customer a code to redeem themselves? Or does the supplier top up their account directly? Direct top-up may require the player's ID, whereas selling a code requires a clear method for receiving and redeeming it. The customer must know which method they are buying before they pay.
What is the difference between a gift card store and a digital products store?
Cards are a type of digital product. However, reselling a third-party code is different from selling an e-book or a template you designed yourself. With the former, you depend on the supplier and the card's terms; with the latter, you rely on the content you create and its intellectual property rights.
Comparison | Digital file you design | Third-party card or code |
|---|---|---|
What you sell | An e-book, template, or tool you designed, or have resale rights for | Credit or content determined by the card issuer |
Before selling | Prepare the file, test it, and explain its usage | Verify the source, resale authorization, and card terms |
Cost per sale | Depends on production, licensing, and delivery | Includes card procurement or fulfillment and associated fees |
Customer questions | How do I use the file? What does it include? | Where is the code? How do I activate it? Does it fit my account? |
What sets your store apart | Value and quality of the content | Ease of card selection, clarity of purchase, delivery, and support |

Image: Three dimensions of the initial decision: product type, sourcing method, and calculating the cost per order. Diagram is for illustrative purposes and does not represent actual cards or prices.
If you have expertise you can turn into a helpful file, that might be ideal for you. If you know an audience using specific cards and you have an appropriate supplier, cards might be a more accessible start. To compare other options, check out the guide to selling digital products and their business models.
How do you know if selling cards is right for you?
Start with what you know about your audience. Do you receive inquiries about specific cards? Have you sold to them before? Do you know the platforms they use and their account regions? This information helps you make a better choice than simply browsing a long list of products.
If you have an audience interested in gaming, ask them which cards they need and what details they find hard to verify before purchasing. Having followers is useful, but it does not guarantee purchases. Look for a clear, concrete need you can serve.
Next, review the supplier. A low price alone is not enough; ask where the cards come from and what documentation proves you are permitted to resell them. For instance, Roblox terms for Saudi Arabia state that cards from unauthorized sellers are not accepted, and they impose restrictions on resale. Therefore, simply having access to a card from a supplier does not equal permission to sell it.
Try answering the following questions with “Yes”, “No”, or “Not sure yet”:
Do I know the customers I want to sell to and the cards they need?
Have I verified the card source and confirmed I am authorized to resell them?
Do I know each card's value, the compatible account region, and redemption steps?
Have I calculated the total cost per order, including payment processing and marketing?
Do I know who to contact if a code doesn't work, and how to support the customer?
If you haven't confirmed the source, resale rights, or card terms, address these points before listing any products. The remaining questions will help you identify the next step you need to work on right now.
How much profit do you keep from each card sale?
The selling price is not all profit. You need to deduct the cost of the card, transaction fees, and marketing, and then consider your store's fixed operating expenses that you pay regardless of sales volume.
Let's take a hypothetical example: you sold a card for SAR 100, and it cost you SAR 94. You paid SAR 2 for payment gateway processing, and SAR 3 to acquire that customer. The remaining net is SAR 1 before fixed store expenses and any applicable taxes. These numbers are solely for explanation, not actual supplier prices or Salla fees. If the customer acquisition cost increased to SAR 4, the remaining margin becomes zero before fixed costs. That is why simply calculating the difference between purchase price and retail price is not enough.
Try calculating it for your own card
Open your notes and write: “Selling Price __ - Card Cost __ - Order Processing Fees __ - Marketing Cost per Order __ - Variable Fulfillment Cost __ = Remaining Net __”. Ask your supplier and payment gateway for the missing figures, then repeat the calculation for another denomination of the same card. If the remaining margin isn't viable, review your sourcing, pricing, or customer acquisition strategy before expanding your catalog.
Also, pay attention to cash flow timing. You may need to purchase codes or top up the supplier's balance before sales proceeds are settled in your bank account. Ask when you have to pay, and ask your payment gateway provider when funds are paid out. This ensures you maintain the working capital required to fulfill ongoing orders.
How to test the concept on Salla?
Once you select a category and verify the supplier, we recommend launching your store on Salla with a small selection of products whose details you know inside out. The guide to adding digital cards on Salla covers creating the product, codes, and options. Additionally, the Digital Cards Register lets you track codes and their associated orders.
Prepare the product name, image, value, country/region, and delivery method, then place a test order. If you have a supported test environment, use it. If you need a live card, dedicate one for testing and arrange it with your supplier. Avoid testing with a code you intend to resell later if the test will reveal or consume it. The Salla digital cards overview page displays options for setting up a digital card store and integrating fulfillment; verify feature availability and terms for your specific product before committing.
Create your store on Salla and start setting up your first card.
Prompt to help identify gaps in your business idea
Copy the text below into your preferred AI tool, and fill in the brackets with your details. Use it to generate helpful questions and action steps, and ensure you verify all supplier and product details directly from official sources.
Checklist before launching your store
☐ Defined target customer base and the specific cards they require.
☐ Clarified whether the supplier delivers a code or executes a direct top-up.
☐ Requested proof of sourcing and resale authorization from the supplier.
☐ Calculated wholesale costs, payment fees, marketing, and verified payout timelines.
☐ Selected a product I can clearly explain and support customers in redeeming.
Make a low-stakes decision instead of asking “Is this business right for me?”
Imagine someone who understands a specific gaming community and gets asked every week about a card for a particular region. That is an actionable, testable starting point—not proof of a huge market. They select a single card, secure written confirmation of its source and resale rights, clearly specify which regional account it matches, and calculate the net margin after fulfillment and transaction fees. If they hit a roadblock at any step, they know what needs solving before purchasing stock. This is far more practical than buying dozens of categories simply because “digital products are profitable.”
If you decide to run a pilot, review the digital card setup guide in Salla Help Center before your first launch. After running a test order, ask yourself: Did the customer understand the region and denomination directly from the page without needing to contact support? The answer will guide your first product improvement.
Frequently Asked Questions
Is it better to create a digital file or resell cards?
It depends on your expertise and audience reach. Creating a file requires a useful concept, execution skills, and clear intellectual property rights. Reselling cards requires an authorized supplier and in-depth product knowledge. Evaluate the workload and cost structure of each model before deciding.
Can I sell digital cards without a warehouse?
Yes, codes can be sold and delivered digitally without a physical warehouse. However, you may need to purchase codes upfront or maintain a funded balance with your supplier, as well as handle order tracking and customer support. Factor these into your budget.
Do Cardny’s sales numbers mean the business is profitable for every beginner?
No. The sales figures cited in the story reflect Cardny’s specific experience, and the case study itself highlights narrow profit margins. Calculate your own actual net margin after fulfillment, payment processing, marketing, customer support, and overhead before making an assessment.
What is the difference between a gift card store and a digital products store?
A card store sells codes, balances, or digital content issued by third parties. A broader digital products store can also sell e-books, templates, tools, and design files. Gift cards belong to this industry, but sourcing, terms of sale, and fulfillment models differ significantly.
Choose a category you understand, verify its supplier, then start your store on Salla and prepare your first product for testing. If you have finalized your decision and are ready to open an account right away, register on Salla directly.

Mohammed Al-Anazi
Product Manager at Salla
68
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